QIDDIYA
E-GAMING
QIDDIYA E-GAMING IS AN EXPLORATORY INDOOR IMMERSIVE EXPERIENCE CONCEPT DEVELOPED AROUND A GLOBALLY RECOGNIZED STEALTH-ACTION FRANCHISE. AS PART OF A BROADER CONTRACTOR TEAM, MOONGATE CONTRIBUTED EXPERIENTIAL POV AND CONCEPT STUDIES EXAMINING HOW THE FRANCHISE’S DEFINING ELEMENTS, STEALTH, TENSION, PRECISION, AND ENVIRONMENTAL AWARENESS, COULD BE TRANSLATED INTO A PHYSICAL ATTRACTION DESIGNED FOR CONTROLLED, HIGH-IMPACT ENGAGEMENT.
-
DESIGNING TENSION THROUGH ABSENCE, NOT SPECTACLE
A CENTRAL FOCUS OF THE EXPLORATION WAS HOW STEALTH MECHANICS CAN FUNCTION PHYSICALLY. RATHER THAN RELYING ON OVERT ACTION, CONCEPT STUDIES INVESTIGATED HOW DARKNESS, SOUND CONTROL, CONCEALMENT, AND SPATIAL COMPRESSION COULD HEIGHTEN AWARENESS AND TENSION.
-
INDOOR WORLDS BUILT FOR CLARITY AND DISCIPLINE
MOONGATE’S POV WORK EXPLORED INTERIOR ENVIRONMENTS THAT SUPPORT STEALTH GAMEPLAY WHILE REMAINING OPERABLE AND LEGIBLE. LAYERED CIRCULATION, CONTROLLED LIGHTING ZONES, AND SEGMENTED SPACES WERE USED TO CREATE CLEAR PROGRESSION WHILE MAINTAINING UNPREDICTABILITY.
-
EMPOWERING GUESTS THROUGH DECISION-MAKING
ANOTHER KEY AREA OF EXPLORATION CENTERED ON AGENCY. CONCEPT LAYOUTS TESTED HOW MULTIPLE PATHWAYS, LINE-OF-SIGHT DECISIONS, AND OPTIONAL OBJECTIVES COULD BE EMBEDDED INTO THE PHYSICAL ENVIRONMENT, ALLOWING GUESTS TO CHOOSE HOW THEY MOVE, HIDE, AND ADVANCE.
THIS APPROACH POSITIONS GUESTS AS ACTIVE PARTICIPANTS SHAPING THEIR OWN OUTCOME, REINFORCING THE FRANCHISE’S IDENTITY THROUGH SPATIAL DESIGN RATHER THAN NARRATIVE EXPOSITION.